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	<title>Modest Arcade</title>
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	<link>http://www.modestarcade.com</link>
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		<title>Price Drop and Steam Greenlight</title>
		<link>http://www.modestarcade.com/2013/05/price-drop-and-steam-greenlight/</link>
		<comments>http://www.modestarcade.com/2013/05/price-drop-and-steam-greenlight/#comments</comments>
		<pubDate>Wed, 08 May 2013 07:14:27 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=539</guid>
		<description><![CDATA[<p>So, check this out: you know how Alcarys Complex was on sale for $10? That&#8217;s now its permanent price. Yeaaah. Also, just a reminder that buying directly from us helps us out greatly, but you can also buy from Desura, as well. But! If you buy from us, we&#8217;ll give you a Desura key, free [...]]]></description>
				<content:encoded><![CDATA[<p>So, check this out: you know how <a href="http://www.modestarcade.com/games/alcaryscomplex/">Alcarys Complex</a> was on sale for $10? That&#8217;s now its permanent price. Yeaaah. Also, just a reminder that <a href="http://sites.fastspring.com/modestarcade/product/alcaryscomplex">buying directly from us</a> helps us out greatly, but you can also <a href="http://www.desura.com/games/alcarys-complex">buy from Desura</a>, as well. But! If you buy from us, we&#8217;ll give you a Desura key, free of charge.</p>
<p>In addition, we&#8217;ve made the game available on<a href="http://modestarcade.itch.io/alcarys-complex" target="_blank"> itch.io</a>, which is recommended if you&#8217;d like to buy the game with PayPal or Amazon Payments (or if you&#8217;d rather buy the game without filling out your full address). Many thanks to <a href="https://twitter.com/moonscript" target="_blank">@moonscript</a> for making this option available to us!</p>
<p>Also, the <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=141540368" target="_blank">Steam Greenlight page</a> for Alcarys Complex is now live (after a few &#8220;days&#8221;). If you liked it, we could really use some &#8220;Yes&#8221; votes, as much as a weird, fluctuating pseudo-currency they seem to be. Even if we don&#8217;t make it, I still think it&#8217;s useful to have some visibility on there. Should there be a cosmic sequence of coincidences that result in Alcarys Complex actually getting greenlit, you&#8217;ll also receive a Steam key for buying directly through our website.</p>
<p>Until next time!</p>
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		<title>Version 1.02 Release</title>
		<link>http://www.modestarcade.com/2013/04/version-1-02-release/</link>
		<comments>http://www.modestarcade.com/2013/04/version-1-02-release/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 03:56:08 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=520</guid>
		<description><![CDATA[<p>Well, after much handwringing on my part, I&#8217;ve released version 1.02 revision 2 of Alcarys Complex. Here are some New Things:</p> The game now supports OS X. If you want to check the OS X trial out, head on over to the Downloads page, and make sure to carefully read the notes I&#8217;ve just put [...]]]></description>
				<content:encoded><![CDATA[<p>Well, after much <a href="http://bugs.modestarcade.com">handwringing</a> on my part, I&#8217;ve released version 1.02 revision 2 of <a title="Progress Report (6 June – 15 August)" href="http://www.modestarcade.com/games/alcaryscomplex/">Alcarys Complex</a>. Here are some New Things:</p>
<ul>
<li><strong>The game now supports OS X.</strong> If you want to check the OS X trial out, head on over to the <a href="http://www.modestarcade.com/games/alcaryscomplex/download/">Downloads page</a>, and make sure to carefully read the notes I&#8217;ve just put up about Apple&#8217;s Gatekeeper.</li>
<li><strong>In general, the game should be faster and compatible with more systems</strong>. If you have any issues with getting the game running, please <a href="http://www.modestarcade.com/contact/">Contact Us</a>.</li>
</ul>
<p>For your reference, here are some things that still exist:</p>
<ul>
<li>Alcarys Complex is <a href="http://www.desura.com/games/alcarys-complex">on Desura</a>, should you feel so inclined. If you bought the game directly through us and you want a free Desura key, just e-mail me and provide me a proof of purchase and I&#8217;ll be happy to give you one.</li>
<li>The Alcarys Complex Original Soundtrack: available on <a href="http://modestarcade.bandcamp.com/">Bandcamp</a>, <a href="https://itunes.apple.com/us/album/alcarys-complex-original-soundtrack/id576172161?uo=4&quot; target=&quot;itunes_store">iTunes</a>, and <a href="http://www.amazon.com/Alcarys-Complex-Original-Soundtrack/dp/B00A1DUOI4/ref=sr_shvl_album_1?ie=UTF8&amp;qid=1352056020&amp;sr=301-1">Amazon</a></li>
</ul>
<p>In other news, AC got mentioned on <a href="http://kotaku.com/eleven-indie-jrpgs-on-my-radar-472671723">Kotaku</a>! It&#8217;s been a pretty good few days for us.</p>
<p>I&#8217;m also probably going to launch a Greenlight page in the next couple of days, too. Do I think we&#8217;ll pull it off? Probably not, but it&#8217;s always fun to try. Keep your eyes peeled!</p>
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		<title>We&#8217;re on Desura!</title>
		<link>http://www.modestarcade.com/2012/12/were-on-desura/</link>
		<comments>http://www.modestarcade.com/2012/12/were-on-desura/#comments</comments>
		<pubDate>Sun, 16 Dec 2012 03:34:02 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=510</guid>
		<description><![CDATA[<p>Hey, I just wanted to let you know that Alcarys Complex is on Desura now.</p> <p>You may also notice that the price is about $5 cheaper than it is on this site. We figure that if you just want the game, you can get it for less on Desura, but if you really liked what [...]]]></description>
				<content:encoded><![CDATA[<p>Hey, I just wanted to let you know that <a href="http://www.modestarcade.com/games/alcaryscomplex/" title="Alcarys Complex">Alcarys Complex</a> is on Desura now.</p>
<p>You may also notice that the price is about $5 cheaper than it is on this site. We figure that if you just want the game, you can get it for less on Desura, but if you really liked what we did and want to support us, buying Alcarys Complex direct from Modest Arcade is a great way to do so.</p>
<p>Anyway, <a href="http://www.desura.com/games/alcarys-complex">Check it out</a>!</p>
]]></content:encoded>
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		<title>Cyber Monday? More like Cyber DUMB-day</title>
		<link>http://www.modestarcade.com/2012/11/cyber-monday-more-like-cyber-dumb-day/</link>
		<comments>http://www.modestarcade.com/2012/11/cyber-monday-more-like-cyber-dumb-day/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 19:56:39 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=503</guid>
		<description><![CDATA[<p>Okay, I&#8217;ll stop now.</p> <p>Check this out: buy Alcarys Complex anytime from now until Wednesday, November 28th, and I&#8217;ll throw in the OST for free.</p> <p>Uh, that&#8217;s all I really wanted to say! Take it easy, internet!</p> ]]></description>
				<content:encoded><![CDATA[<p>Okay, I&#8217;ll stop now.</p>
<p>Check this out: buy <a href="http://www.modestarcade.com/games/alcaryscomplex/">Alcarys Complex</a> anytime from now until Wednesday, November 28th, and I&#8217;ll throw in the OST for free.</p>
<p>Uh, that&#8217;s all I really wanted to say! Take it easy, internet!</p>
]]></content:encoded>
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		<title>Whoa, Game&#8217;s Out</title>
		<link>http://www.modestarcade.com/2012/11/whoa-games-out/</link>
		<comments>http://www.modestarcade.com/2012/11/whoa-games-out/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 19:02:24 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=490</guid>
		<description><![CDATA[<p>Well, after what seems like an interminable wait, Alcarys Complex has finally been released. You can get the trial or buy the game here. If you have any questions, feel free to let me know in the comments or on the Twitter (you&#8217;ll get a more rapid response there probably). If you&#8217;re press and you&#8217;d [...]]]></description>
				<content:encoded><![CDATA[<p>Well, after what seems like an interminable wait, Alcarys Complex has finally been released. You can get the trial or buy the game <a title="Funded!" href="http://www.modestarcade.com/games/alcaryscomplex/">here</a>. If you have any questions, feel free to let me know in the comments or on the <a href="http://www.twitter.com/modestarcade">Twitter</a> (you&#8217;ll get a more rapid response there probably). If you&#8217;re press and you&#8217;d like a review copy, let me know and I&#8217;ll be glad to get you a review copy.</p>
<p>I don&#8217;t know what I really think about being done with the game. I&#8217;ll have to collect my thoughts and post how I feel about it later.</p>
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		<title>October 29th</title>
		<link>http://www.modestarcade.com/2012/10/october-29th/</link>
		<comments>http://www.modestarcade.com/2012/10/october-29th/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 03:55:34 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=463</guid>
		<description><![CDATA[<p>Hey! Thanks for putting up with the delay.</p> <p>I&#8217;m pleased to have made enough progress to report that Alcarys Complex will be released about a week from now, on October 29th. I&#8217;m going through a second balancing pass right now that&#8217;s going to be recorded, so expect a release trailer and gameplay videos really soon.</p> [...]]]></description>
				<content:encoded><![CDATA[<p>Hey! Thanks for putting up with the delay.</p>
<p>I&#8217;m pleased to have made enough progress to report that <a title="Alcarys Complex" href="http://www.modestarcade.com/games/alcaryscomplex/">Alcarys Complex</a> will be released about a week from now, on <strong>October 29th.</strong> I&#8217;m going through a second balancing pass right now that&#8217;s going to be recorded, so expect a release trailer and gameplay videos really soon.</p>
<p>We also entered Alcarys Complex in the IGF again, so keep an eye out for that. I&#8217;ve posted a <a href="http://www.kickstarter.com/projects/modestarcade/alcarys-complex/posts/333305">Kickstarter update</a> with more info about this.</p>
<p>I&#8217;ll post the last pre-release progress report when I get the time. So glad to be almost done, you have no idea.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Progress Report (15 August &#8211; 15 September)</title>
		<link>http://www.modestarcade.com/2012/09/progress-report-15-august-15-september/</link>
		<comments>http://www.modestarcade.com/2012/09/progress-report-15-august-15-september/#comments</comments>
		<pubDate>Sun, 16 Sep 2012 08:33:17 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=457</guid>
		<description><![CDATA[ <p>Slow drip, I know! Here&#8217;s what&#8217;s been done in the past month:</p> <p>Major Updates:</p> Most of the third act has been finalized. Finalization just means that there&#8217;s nothing terribly wrong with a certain section or scene &#8211; that everything runs more or less as expected. In fact, I&#8217;ve been going over the last part [...]]]></description>
				<content:encoded><![CDATA[<div>
<p>Slow drip, I know! Here&#8217;s what&#8217;s been done in the past month:</p>
<p>Major Updates:</p>
<ul>
<li>Most of the third act has been finalized. Finalization just means that there&#8217;s nothing terribly wrong with a certain section or scene &#8211; that everything runs more or less as expected. In fact, I&#8217;ve been going over the last part of the third act in the past few days.</li>
<li>Added various enemy AI and battle system tweaks</li>
<li>Added the in-game map with tracking dot. This will tell you where you&#8217;re at (except in certain circumstances).</li>
<li>Improved save file management (for the programmer)</li>
<li>A lot of under-the-hood fixes and performance improvements; please see <a href="http://bugs.modestarcade.com">bugs.modestarcade.com</a> or the <a href="http://www.modestarcade.com/forums/index.php?topic=182">AC devlog</a> for the full list. There&#8217;s a lot of stuff here that can&#8217;t be shoved into one category or another.</li>
</ul>
<p>Man, I really need to stop setting dates. It&#8217;s like a dumb compulsion of mine or something. It&#8217;ll be done when it&#8217;s done. You&#8217;ll know when it&#8217;s done, because I will <em>shout it from the rooftops</em>. You&#8217;ll hear from me, promise.</p>
<p>As always, thanks for your patience!</p>
</div>
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		<title>Progress Report (6 June &#8211; 15 August)</title>
		<link>http://www.modestarcade.com/2012/08/progress-report-6-june-15-august/</link>
		<comments>http://www.modestarcade.com/2012/08/progress-report-6-june-15-august/#comments</comments>
		<pubDate>Sat, 18 Aug 2012 23:15:20 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=448</guid>
		<description><![CDATA[<p>I&#8217;ve been working away on the final version of the game (barring certain personal hindrances; seems like there&#8217;s a lot of those lately), and here&#8217;s what I&#8217;ve gotten done since early June.</p> <p>Major Updates:</p> 77 new maps have been designed. This completes the map requirement for the final release of the game. I&#8217;ve also edited [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been working away on the final version of the game (barring certain personal hindrances; seems like there&#8217;s a lot of those lately), and here&#8217;s what I&#8217;ve gotten done since early June.</p>
<p>Major Updates:</p>
<ul>
<li>77 new maps have been designed. This completes the map requirement for the final release of the game. I&#8217;ve also edited a lot of maps that I felt weren&#8217;t up to my personal standard.</li>
<li>Staged all House NPC cutscenes.</li>
<li>Added the game&#8217;s updater. I&#8217;d rather have it and not need it than need it and not have it. You&#8217;ll only see it when there&#8217;s an update, promise!</li>
<li>Added functionality to the save system. You can now save to nine slots, and you can also load your gamesave backups in the Saved Games folder directly from the load menu, in case you overwrite a save accidentally or you just want to go back to an earlier playtime.</li>
<li>Optimized performance in the HUD and added object clipping to non-tile scenery.</li>
<li>Fixed issues in screen scaling. Fractional values of scaling now interpolate automatically. Whole values remain pixel-perfect.</li>
<li>Most tall objects now become semitransparent when a party member is behind them.</li>
<li>Added a toggle for weather effects (useful for lower-end computers).<span id="more-448"></span></li>
<li>Fixed a whole bunch of battle system issues, including but not limited to: fixes and balancing for the POISON status effect, occasional stat refresh issues, staff charging and latent magic, and hookshot and melee combat mechanics</li>
<li>Wrote and implemented the vast majority of radio content.</li>
<li>Wrote and finalized all custom Kickstarter NPCs. You&#8217;d be surprised how much wiggle room I have with making these NPCs related to the plot. Everyone involved was super-easy to work with, as well. Thanks for your support!</li>
</ul>
<p>So, you may have noticed that we blew our July deadline! I&#8217;m super-sorry about that. I had some personal issues that put me out of work for a couple of weeks. Plus, I really don&#8217;t want to release unless I&#8217;m comfortable with the state of the code, and I&#8217;m getting there, but it&#8217;s still taking a while.</p>
<p>So, when&#8217;s the game coming out? I plan (plan) to have the entire game finalized by August 31st. Right now, the first two acts of the game are finalized. If something&#8217;s finalized, it just means that there are no identifiable errors in that part of the code. So for the first two acts, everything works as it should. Finalizing the rest of the game should go quicker, because Acts III and IV&#8217;s cutscenes contain way fewer moving parts, eccentricities, and complexities than Acts I and II.</p>
<p>During this time, I&#8217;ve also been conducting QA and getting balancing info on the game, so I&#8217;m trying to knock all this out in one go. If you want to see bugfixes and changes to the code on a more internal level, either check out <a href="http://www.modestarcade.com/forums/index.php?topic=182">the AC devlog</a> or consider joining our <a href="http://bugs.modestarcade.com">bugtracker</a>.</p>
<p>When the physical goods come in, I&#8217;ll be sure to show them off. They look <em>really cool</em>.</p>
<p>The journey&#8217;s almost over!</p>
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		<title>Repo Build 0.7.2897</title>
		<link>http://www.modestarcade.com/2012/06/repo-build-0-7-2897/</link>
		<comments>http://www.modestarcade.com/2012/06/repo-build-0-7-2897/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 06:07:41 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=441</guid>
		<description><![CDATA[<p>Build 0.7.2897 is now up in the repository. Whole bunch of bugfixes in this one, including one right after the title screen (dummmmm). So if you have repo access and you were wondering what the hell was up with 2886, those bugs are gone. Enjoy!</p> <p>&#160;</p> ]]></description>
				<content:encoded><![CDATA[<p>Build 0.7.2897 is now up in the repository. Whole bunch of bugfixes in this one, including one right after the title screen (dummmmm). So if you have repo access and you were wondering what the hell was up with 2886, those bugs are gone. Enjoy!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Progress Report (20 March &#8211; 5 June)</title>
		<link>http://www.modestarcade.com/2012/06/progress-report-20-march-5-june/</link>
		<comments>http://www.modestarcade.com/2012/06/progress-report-20-march-5-june/#comments</comments>
		<pubDate>Wed, 06 Jun 2012 01:42:01 +0000</pubDate>
		<dc:creator>Johnathan</dc:creator>
				<category><![CDATA[Alcarys Complex]]></category>

		<guid isPermaLink="false">http://www.modestarcade.com/?p=428</guid>
		<description><![CDATA[<p>It&#8217;s been a long time since I posted one of these! Thankfully, the lack of progress is only superficial.</p> <p>Major Updates:</p> The radio system works now! In addition, I&#8217;ve implemented many bugfixes to the actionqueue that center around enforcing proper queue behavior. I&#8217;ve applied many bugfixes to the sound system, including to the BGM looping [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s been a long time since I posted one of these! Thankfully, the lack of progress is only superficial.</p>
<p>Major Updates:</p>
<ul>
<li>The radio system works now! In addition, I&#8217;ve implemented many bugfixes to the actionqueue that center around enforcing proper queue behavior.</li>
<li>I&#8217;ve applied many bugfixes to the sound system, including to the BGM looping mechanism. I&#8217;m proud to report that all BGM implemented so far loops seamlessly.</li>
<li>The Contract system is finished, for the most part. Courier Services offices have been placed in most towns to handle receipt of completed quests.</li>
<li>38 new maps have been designed.</li>
<li>5 new NPCs have been designed.</li>
<li>All edits to the script made between March 20th and May 22nd have been implemented into the cutscene system.</li>
<li>I&#8217;ve made various other bugfixes to graphical, sound, and gameplay system components as well.</li>
</ul>
<p>I&#8217;ve also decided to stop posting raw devlog data for spoiler&#8217;s sake. Sorry!</p>
<p>Anyway, see you next time!</p>
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