Alcarys Complex 2011 Wrap-Up

2011 at a glance!

The main theme for Alcarys Complex this year? Even more polishing of already implemented features, plus a few that will really help round this game out and make it stand out from the JRPG crop.

As was the case last year, the vast majority of programming, design, environment, and […]

Delay

Well, awesome. I try not to set release dates because I know that the minute I do, I’ll never be able to meet them. I really thought I could make this one, but things came up.

Alcarys Complex isn’t coming out before the end of the year, for a few reasons:

It’s not done yet! […]

Final Release Info Coming Soon

Final release info for Alcarys Complex is coming really soon! We’re in the final throes of content creation (yes, content creation can be painful – especially when you have a life and other things to do), and we’re really close to being able to set some things in stone, including the release date, the date […]

Upcoming Beta/PAX

We’re about 95% of the way to feature-complete status for Alcarys Complex. This just means that the beta’s coming really soon! Keep an eye out; alternatively, you can preemptively opt-in for the beta by sending an e-mail to qa [at] modestarcade [dot] com. We’ll notify this entire list when we’re ready to do external balance […]

Alcarys Complex 2010 Wrap-Up

2010 at a glance!

I’d say the main theme in 2010 was heavy polishing of what was already there. A few features present in the demo got dropped as more intuitive ways to handle the problems those features originally solved emerged.

After the cut is an approximate timeline of features.

[…]

The Conversationalist

The conversation system in Alcarys Complex is nothing really massive or in-depth, but I’d thought I’d explain the design rationale behind it, and the way it differs from existing systems that it could reasonably be compared to.

In the game, you have the ability to talk to two kinds of non-player characters (NPCs). The first […]