Monthly Archives: June 2010

The Conversationalist

The conversation system in Alcarys Complex is nothing really massive or in-depth, but I’d thought I’d explain the design rationale behind it, and the way it differs from existing systems that it could reasonably be compared to. In the game, you have the ability to talk to two kinds of non-player characters (NPCs). The first [...]

Welcome!

Warning: the site’s horribly broken in Internet Explorer. All other standards-compliant browsers are fine. Take a look around if you want. We have a demo of our first game available for download; it might be a little buggy, but we tried to squash as many of them as we could. I’ll try to update this [...]