About Us

Modest Arcade is an independent game development collective consisting of Johnathan Dixon, Cesar Rendon, Josh Evensen, and other contributors.

We have been working on our first game, Alcarys Complex, since 2007, and have produced several demos to this end, the latest of which can be found here.

The Conversationalist

The conversation system in Alcarys Complex is nothing really massive or in-depth, but I’d thought I’d explain the design rationale behind it, and the way it differs from existing systems that it could reasonably be compared to.

In the game, you have the ability to talk to two kinds of non-player characters (NPCs). The first is your normal NPC, the one that provides information or some kind of witty chatter. This dialogue only changes with advancement in the story – if the city capital blows up, the NPC is going to comment on it. It wouldn’t make sense otherwise.

The second kind of NPC is the conversationalist. Read More »

Welcome!

Warning: the site’s horribly broken in Internet Explorer. All other standards-compliant browsers are fine.

Take a look around if you want. We have a demo of our first game available for download; it might be a little buggy, but we tried to squash as many of them as we could. I’ll try to update this blog periodically with stuff of interest, like this game and its internal workings, our future games, and other things.